Human-Computer Interaction In The New Millennium.

John M. Carroll, Editor.

Human-Computer Interaction In The New Millennium. - 1 online resource (748 pages)

Cover -- Contents -- Preface -- Introduction: Human-Computer Interaction, the Past and the Present -- PART I: MODELS, THEORIES, AND FRAMEWORKS -- CHAPTER 1 On the Effective Use and Reuse of HCI Knowledge -- 1.1 Introduction -- 1.2 Theories and Cognitive Models -- 1.3 Claims, Products, and Artifacts -- 1.4 Generalizing Claims and Reusing HCI Knowledge -- 1.5 Conclusions -- CHAPTER 2 Macrotheory for Systems of Interactors -- 2.1 Theory Development in a Boundless Domain -- 2.2 Systems of Interactors, Macrotheory, Microtheory, and Layered Explanation -- 2.3 Macrotheory and Interaction -- 2.4 Capturing Significant Variation in Interaction Trajectories -- 2.5 Realizing Coherent Type 1 Theories of Interaction -- 2.6 Extension to Higher Order Systems of Interaction -- 2.7 Conclusion -- CHAPTER 3 Design in the MoRAS -- 3.1 Introduction: ++HCI and the MoRAS -- 3.2 The MoRAS -- 3.3 Illustrating the Consequences -- 3.4 The MoRAS and ++HCI Design -- 3.5 Future Directions -- CHAPTER 4 Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research -- 4.1 Introduction -- 4.2 A Distributed Cognition Approach -- 4.3 An Integrated Framework for Research -- 4.4 Conclusions and Future Directions -- PART II: USABILITY ENGINEERING METHODS AND CONCEPTS -- CHAPTER 5 The Strategic Use of Complex Computer Systems -- 5.1 Introduction -- 5.2 Strategies in the Intermediate Layers of Knowledge -- 5.3 Evidence for the Effects of Aggregation Strategies on Performance -- 5.4 Possible Explanations for Inefficient Computer Usage -- 5.5 General Computer Strategies beyond Aggregation -- 5.6 Summary and Future Research -- CHAPTER 6 User Interface Evaluation: How Cognitive Models Can Help -- 6.1 The Synergy between Cognitive Modeling and HCI -- 6.2 A Route to Supporting Models as Users -- 6.3 Example Cognitive Models That Perform Interactive Tasks. 6.4 Cognitive Models as Users in the New Millennium -- CHAPTER 7 HCI in the Global Knowledge-Based Economy: Designing to Support Worker Adaptation -- 7.1 Introduction -- 7.2 Case Study: Hedge Funds in August 1998 -- 7.3 The Global Knowledge-Based Economy and the Demand for Adaptation -- 7.4 Cognitive Work Analysis: A Potential Programmatic Approach -- 7.5 The Future: What Can We Be Sure Of? -- CHAPTER 8 A Reference Task Agenda for HCI -- 8.1 The Problems with HCI as Radical Invention -- 8.2 The Reference Task Solution -- 8.3 Reference Tasks in HCI -- 8.4 How to Define a Reference Task -- 8.5 An Example Reference Task: Browsing and Retrieval in Speech Archives -- 8.6 Conclusions -- CHAPTER 9 The Maturation of HCI: Moving beyond Usability toward Holistic Interaction -- 9.1 Introduction -- 9.2 Present Levels of HCI Maturity -- 9.3 Future HCI: Level 3: Individualized and Holistic Interaction -- 9.4 Summary and Conclusions -- PART III: USER INTERFACE SOFTWARE AND TOOLS -- CHAPTER 10 Past, Present, and Future of User Interface Software Tools -- 10.1 Introduction -- 10.2 Historical Perspective -- 10.3 Future Prospects and Visions -- 10.4 Operating System Issues -- 10.5 Conclusions -- CHAPTER 11 Creating Creativity: User Interfaces for Supporting Innovation -- 11.1 Introduction -- 11.2 Three Perspectives on Creativity -- 11.3 Levels of Creativity -- 11.4 Genex: A Four-Phase Framework for Generating Excellence -- 11.5 Integrating Creative Activities -- 11.6 Architectural Scenario -- 11.7 Conclusion -- CHAPTER 12 Interaction Spaces for Twenty-First-Century Computing -- 12.1 Introduction -- 12.2 Architecture Models -- 12.3 Robust Dynamic Configuration and Communication -- 12.4 Context-Based Interpretation -- 12.5 Action and Perception -- 12.6 Research Issues -- 12.7 Conclusion -- PART IV: GROUPWARE AND COOPERATIVE ACTIVITY. CHAPTER 13 Computer-Mediated Communications for Group Support: Past and Future -- 13.1 Introduction -- 13.2 Early Roots and Insights -- 13.3 Tailoring Communications -- 13.4 Discourse Structures -- 13.5 Collective Intelligence -- 13.6 Multimedia Communication Systems -- 13.7 Conclusion -- CHAPTER 14 The Intellectual Challenge of CSCW: The Gap between Social Requirements and Technical Feasibility -- 14.1 Introduction -- 14.2 A Biased Summary of CSCW Findings -- 14.3 The Social-Technical Gap in Action -- 14.4 What to Do? -- 14.5 Conclusion -- CHAPTER 15 Social Translucence: Designing Systems That Support Social Processes -- 15.1 Introduction -- 15.2 Foundations: Social Translucence -- 15.3 Application Domain: Knowledge Management -- 15.4 Implementation: Social Translucence in Digital Systems -- 15.5 Some Research Issues -- 15.6 Conclusion -- CHAPTER 16 Transcending the Individual Human Mind: Creating Shared Understanding through Collaborative Design -- 16.1 Introduction -- 16.2 Challenging Problems for the Future of Human-Computer Interaction -- 16.3 The Envisionment and Discovery Collaboratory (EDC) -- 16.4 Assessment -- 16.5 Future Work -- 16.6 Conclusion -- CHAPTER 17 The Development of Cooperation: Five Years of Participatory Design in the Virtual School -- 17.1 Introduction -- 17.2 Stages of Cooperative Engagement -- 17.3 The Practitioner-Informant -- 17.4 The Analyst -- 17.5 The Designer -- 17.6 The Coach -- 17.7 Transitions between Stages -- 17.8 Conclusion -- CHAPTER 18 Distance Matters -- 18.1 Introduction -- 18.2 Collocated Work Today -- 18.3 Remote Work Today -- 18.4 The Findings Integrated: Four Concepts -- 18.5 Distance Work in the New Millennium -- 18.6 Conclusion -- PART V: MEDIA AND INFORMATION. CHAPTER 19 Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions -- 19.1 Introduction to Multimodal Speech and Gesture Interfaces -- 19.2 Advantages and Optimal Uses of Multimodal Interface Design -- 19.3 Architectural Approaches to Multimodal Integration and Systems -- 19.4 Diversity of Emerging Speech and Gesture Applications -- 19.5 Future Research Directions for Multimodal Interfaces -- 19.6 Conclusion -- CHAPTER 20 Technologies of Information: HCI and the Digital Library -- 20.1 Introduction -- 20.2 Antecedents of Digital Libraries: The Ideas and the Evidence -- 20.3 HCI Research: From Enabling to Envisioning -- 20.4 Problems with HCI's Role in Digital Library Design -- 20.5 Extending HCI's Remit with DLs -- 20.6 Conclusion -- CHAPTER 21 Interfaces That Give and Take Advice -- 21.1 Introduction: Advance-Based Interfaces -- 21.2 Examples of Advice in Interfaces -- 21.3 Advice-Based Interfaces in AI and HCI -- 21.4 The Future of Advice-Oriented Interfaces -- 21.5 Conclusion -- CHAPTER 22 Beyond Recommender Systems: Helping People Help Each Other -- 22.1 Introduction -- 22.2 Recommendation: Examples and Concepts -- 22.3 A Model of the Recommendation Process -- 22.4 Content-Based Recommenders -- 22.5 Recommendation Support Systems -- 22.6 Social Data Mining -- 22.7 Collaborative Filtering -- 22.8 Current Challenges and New Opportunities -- 22.9 Conclusion -- PART VI: INTEGRATING COMPUTATION AND REAL ENVIRONMENTS -- CHAPTER 23 Charting Past, Present, and Future Research in Ubiquitous Computing -- 23.1 Introduction -- 23.2 Computing with Natural Interfaces -- 23.3 Context-Aware Computing -- 23.4 Automated Capture and Access to Live Experiences -- 23.5 Toward Everyday Computing -- 23.6 Additional Challenges for Ubicomp -- 23.7 Conclusion. CHAPTER 24 Situated Computing: The Next Frontier for HCI Research -- 24.1 Introduction -- 24.2 Grand Challenge #1: Emancipating Information -- 24.3 Grand Challenge #2: Clueing in Those Clueless Computers -- 24.4 Conclusion -- CHAPTER 25 Roomware: Toward the Next Generation of Human-Computer Interaction Based on an Integrated Design of Real and Virtual Worlds -- 25.1 Introduction -- 25.2 Three Points of Departure -- 25.3 Related Work -- 25.4 Design Perspectives for the Workspaces of the Future -- 25.5 Cooperative Buildings -- 25.6 Requirements from Creative Teams -- 25.7 Roomware� Components -- 25.8 Network Infrastructure -- 25.9 The Beach Software: Supporting Creativity -- 25.10 Conclusion -- CHAPTER 26 Emerging Frameworks for Tangible User Interfaces -- 26.1 Introduction -- 26.2 A First Example: Urp -- 26.3 Tangible User Interfaces -- 26.4 Interaction Model -- 26.5 Key Characteristics -- 26.6 Example Two: mediaBlocks -- 26.7 Terminology -- 26.8 Coupling Objects with Digital Information -- 26.9 Interpreting Systems of Objects -- 26.10 Application Domains -- 26.11 Related Areas -- 26.12 Conclusion -- PART VII: HCI AND SOCIETY -- CHAPTER 27 Learner-Centered Design: Reflections and New Directions -- 27.1 Introduction -- 27.2 An Overview of Learner-Centered Design -- 27.3 Open Issues In Designing Learner-Centered Tools -- 27.4 Conclusion -- CHAPTER 28 HCI Meets the "Real World": Designing Technologies for Civic Sector Use -- 28.1 Introduction: A "Network Society" -- 28.2 Support for the Community -- 28.3 Community Networks -- 28.4 The Seattle Community Network- A Whirlwind Tour -- 28.5 Opportunities and Ideas -- 28.6 How Can HCI Research Get Transferred to the Community? -- 28.7 Challenges for HCI -- 28.8 Discussion -- 28.9 Conclusion -- CHAPTER 29 Beyond Bowling Together: SocioTechnical Capital -- 29.1 Introduction -- 29.2 How Social Capital Works. 29.3 The Anatomy of Social Capital.

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